Cycles

Been a long while since I posted here. This blog was intended to capture all waxing and waning of Quest development. I sure dropped that ball there, eh? Better late than never so I offer some thoughts below.

I’ve had some time to consider the most pressing addition needed to Quest (in my mind at least) and spec’d out the job at an 18 hour programming job. Not terribly difficult, but 18 hours of pure programming time is a hard thing to find these days… perhaps the end of the football season will open new doors for Quest.

There are relatively few bugs haunting the game, but the technology is woefully outdated. I think it would be difficult to recruit an eager young programmer to contribute to the project. VB6 is valuable programming experience, despite its essential lack of object orientation, the sheer volume of code we have is full of tricks of the trade for aspiring programmers. Plus VB6 programmers are always in demand somewhere, too many systems in the Real World are still running on excel and access’s VBA underpinnings… I should know, I put some of them there. For example, the trading floor of The biggest bank in Canada (y’know, the one that didn’t go under or need bailout cash).

Anyways, I digress. Help would be nice, but not required. What is required is some waxing, and I’m getting the vibe…

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2 Responses to “Cycles”

  1. Bring on the vibe….More more more. :) Sorry i can’t help ya but some updates might bring some people back. Categorizing clan items and such. People have talked in game about what changes they’d like to see. Maybe a post in the forums asking for suggestion? And new blood on the programming end might bring some extra life too.

  2. When you say,

    “I’ve had some time to consider the most pressing addition needed to Quest (in my mind at least) and spec’d out the job at an 18 hour programming job”

    What is it that you feel is the most pressing need?

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